|Nezarr the Leviathan|
|“Fact does not mean absolute certainty. The final proofs of logic and mathematics flow deductively from stated premises and achieve certainty only because they are not about the empirical world. There is no perpetual truth.”|
|Height||Inapplicable (appears 6'4)|
|Hair Color||Transcendent Silver|
Nezarr the Leviathan appears in the 7th volume of Solecism. When he confronts Sincere, he is remembered instantly, and Sincere fully remembers that he is fighting against Rose-colored World. Both of them stood in front of the Door to Ruin, as it resonated with their existence.
Nezarr the Leviathan is later seen in discussion with Lamont.
Powers and AbilitiesEdit
Nezarr the Leviathan's powers and abilities are never shown, but he is the strongest member of Rose-colored World.
Nezarr the Leviathan's ExistenceEdit
Nezarr the Leviathan is a Nightmare.
Nightmares are beings that do not operate in the same 11 trans-dimensions as others do. They exist in the gap and beyond the lines of material and immaterial. Although they can operate their senses in the same sense as people do, they are truly incorporeal and cannot be affected by forces within time and space. Their state of existence is linked to the mental plane, which allows them to always know what someone is thinking before the thought ever materializes. However, since they do not truly exist, their lifespan (not in a traditional sense) is very short.
Nezarr the Leviathan's FantasyEditNezarr the Leviathan can materialize a weapon with immense power. It is known as Fantasy; the materialization of a Nightmare's true power.
Sincere was able to deduce that these custom shotguns enables a Nightmare to shoot from the past, present, future, and endless at the same time. The bullet would have already been shot, before ever shooting, but already shot the target from the future, yet already shot the target from the past, and shooting the target in the future at the same time. It shoots infinitely from the beginning of infinity to the end of infinity. It ignores cause and effect, multiplying the probability of it being avoided or blocked by 0.